Building a 3D platformer from the ground up

  • Building levels as a full experience
  • Planning for a tight deadline
  • Developing skills in new fields
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Creating a polished combat system

  • Designing and implimenting VFX for combat
  • Creating a robust third person camera
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Designing for an open world

  • Creating challenges that can be played in any order
  • Guiding the player so they never get lost
  • Creating a subtle and immersive UI
  • Working with a large team to showcase everyone's work
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Building level in a custom game engine

  • Creating levels in JSON files
  • Maintaining challenge in a game without hazards
  • Creating immersion within a limited system
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