Luke Williamson
Designer
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Home
Projects
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Building a 3D platformer from the ground up
Building levels as a full experience
Planning for a tight deadline
Developing skills in new fields
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Creating a polished combat system
Designing and implimenting VFX for combat
Creating a robust third person camera
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Designing for an open world
Creating challenges that can be played in any order
Guiding the player so they never get lost
Creating a subtle and immersive UI
Working with a large team to showcase everyone's work
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Building level in a custom game engine
Creating levels in JSON files
Maintaining challenge in a game without hazards
Creating immersion within a limited system
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