Overview

Platforming Adventure is a solo project I created to practice level design. I wanted to lean into rapid iteration, focusing on the Kishotenketsu design philosophy popularized by the Super Mario games. This involves introducing a mechanic, developing it, and adding an unexpected twist. This is all done in a short amount of time, usually just a level or two, and then the mechanic is dropped to focus on something new.

Download: Platforming Adventure

Building Levels as a Full Experience
Planning for a tight deadline
[Technical Design] Creating a moving platform editor