About Me

Hey there, I'm Luke, a dedicated Level and UX designer with a strong foundation in crafting immersive gaming experiences. My specialty is crafting intricate level layouts and stage designs that feel at home in their environment. I prioritize creating stages that enhance the player's journey and blend seamlessly into the overall experience of the game.

My UX design philosophy prioritizes accessibility and user feedback. I take pride in guiding players seamlessly, so they never feel lost or confused. I believe UX is at its best when it’s invisible, while still maintaining a strong impact on the player. Crafting tutorials is where my passion for both level design and UX converge, guiding the player through new mechanics through careful level design.

Driven by a thirst for knowledge, I’m constantly seeking opportunities to expand my skill set. Whether it's mastering new tools or delving into different coding languages, I thrive on the challenge of acquiring new skills. I'm well-versed in graphic design programs and 3D modeling for prototyping. With proficiency in Unity, Unreal, and even custom engines, I bring versatility to the table.

In essence, I'm a problem solver at heart, constantly seeking out opportunities to refine my craft and make meaningful contributions to every game I work on.